Creative Director
🎨  Specialization: 2D / Frame-by-Frame / Character Animation
📍 Experience: 12 years in animation, working on indie films, commercials, games, SaaS platforms, etc.
I never set out to be an animator—I always thought of myself as an illustrator first. I spent years refining still images, trying to capture the weight of a moment in a single frame. But I couldn’t shake the feeling that something was missing—that my characters had more to say if only they could move. A breath before a word, a glance that says more than dialogue ever could. That desire led me to animation—not to perfect movement, but to let my drawings breathe, to capture the glint in an eye, the weight of a pause, the quiet expressiveness that can’t exist in stillness alone. Not perfecting them, but making sure they feel real.
We don’t chase perfection; we honor the honesty in what’s raw and unfiltered. The tiny irregularities in hand-drawn frames, the way a character’s movement is just slightly unpredictable—these aren’t flaws, they are what makeanimation feel alive. I don’t believe in motion for the sake of movement. Every frame should hold something real, something that lingers. And that’s what we create—stories that don’t just pass through an audience, but settle in and stay with them.
Animation is deeply personal, even when it's created for a broader audience. If my approach resonates with you—if you believe in stories that breathe, that move, that linger—let’s talk.
Let’s create something honest, something with weight, something that doesn’t just move but truly connects.
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